Hopefully the internet connection won’t fail me this time.
Today I have been working and developing a sequence of test in relation to the development of my character Brice. Trying to keep a clean topology and a well formed structure to the anatomy is somewhat hard, but with some patience and calmness I’m getting there.
Somehow the topology got confused when I combined the two meshes and I could not properly manage it. To this I had to find a way to reface and patch the parts that were not working properly.
I will define and develop my topology and connect all the parts together, and hopefully I will then start developing a proper UV unwrap to start developing my project.
Today is the third day of my production work, and its a long way to go.
I’ve been trying to keep this updated but its hard. Yet, I want to try to revive this platform and share more of my ideas and content. Sometimes I find it hard to get my head around to what I should develop all of this into, but somehow I will never succeed if I will postpone everyday for a better day. So to this I should try to maintain and equilibrium and become more fluid and fluent within the content that I post.
I’ve been still recording my days and somehow I want to share this with you guys. These images although they might seem quilted with some sort of tension, they have been the get away and instance of my constantly busy days, where I took a slide and a moment for myself. Me time. Absorbed by the work, and constant battle of developing creative things I find it hard to make a constant self persistence of myself. I will try.
Here is a sneak pick to the development of my thesis. The narrative as I explained before is about a guy nicknamed Brice, who takes himself into a journey in understanding his purpose and relevance within his quiet and voided world.
Initial design developments that I have undergone, through my post production development.
The concept art that I am eagerly developing. I hope this gives you an idea of what all of this is about and how I will develop and generate my content in.
I will be working on models in the coming week and as well I will kick off with my initial 2d animation development, hopefully keeping you updated more often. I will look forward for this, but for now salute!
Sometimes you need to step away from what you re presenting and analyse to full extent what you would like to achieve with all of this work. Through the past months I have been working and developing my skills into becoming better and more proficient in what I do.
Rediscovering techniques, reanalyzing methods of practices I started to understand how much I still have to understand within this world that I live in.
From pitching, to project management, to Python and all the chaoticness that logic brings with, diverged into compositing and animation configurations, I have given myself time to learn and digest all the greatness that knowledge and time can offer.
The missions will soon take of to a new level of grandiosity. I belief that great things will come my way.
[STAY +] MICHELINMISSION
Concept Design Analysis 1
In this work I will investigate and analyse in depth the concept art that will go along the narration script. From the script I will opt to extract a visual narrative that will infuse a concept and era upon which my style would be influenced from. The initial investigation that I will work on will be that of extracting 1950’s ideologies that will be redefined into this narration.
The work will present a flow and artistic inspirations that will allow the audience to encapsulate themselves within a narration that seeks to represent a flow of understanding and visual intrigue.
In the following designs and posts I will investigate and lay out the individual influences that will allow me to develop the final concept and design; into Maya and eventually as a final work.